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Posts : 8 Join date : 2008-01-27 Age : 32 Location : The Riff, New South Wales, Australia.
Destined to be... Name: Muzzerker
| Subject: Weapons, Equipment & Vehicles Mon Jan 28, 2008 2:50 pm | |
| Weaponry WristBlades - Dah'kte The standard weapon of a yautja hunter. This set of tandum, retractable blades are constructed of dlex, a mettalic-crystaline alloy that is much stronger than even diamond. They are used for a vast array of purposes from close-quarters combat to severing the heads of fallen prey. Damage : 60 Fire : Slice Alt-Fire : Stab | CombiStick (Spear) - Ki'cte-pa A telescoping spear measuring nearly 2 meters long when fully extended. This weapon is primarily used for close-quarters combat because of it's long reach and hardened dlex spear-heads capable of cutting through metal. Damage : 60 Fire : Horizontal cut Alt-Fire : Vertical cut | SpearGun - T'gou Bhrak-chei A stand off weapon capible of launching sharp, dlex arrows great distances at extremely high velocity. Aimed at the head of a humanoid creature, the SpearGun usually has sufficent power to decapitate its target. This weapon allows a yautja hunter to remain cloaked while firing. Damage : 75-100 Fire : Single-Shot Alt-Fire : Tri-Shot | EMP Pistol - Taun'dcha Kv' An advanced version of the standard yautja pistol, this energy weapon uses an encapsulated plasma charge to provide direct or lobbing fire capable of destroying or stunning a target. This weapon pulls a great deal of power from a yautja's energy pool and, therefore, must be used sparingly in combat. Firing this weapon un-cloaks a yautja. Damage : 50 / Stun : 30 Fire : Direct, High-energy blast Alt-Fire : Lobbing multi-fire with small stunning blasts. | PlasmaCaster (Burner) - Sivk'va-tai Tied directly into the yautja bio-mask, the plasmacaster provides a multitude of combat options. In the appropriate vision mode, the plasmacaster will lock onto the nearest vision-specific target and deliver a bolt of charged plasma with deadly accurricy. The weapon can also be charged prior to firing to increase is damage. Even cloaked, the tracking laser used by the plasmacaster can be seen by enemies. Firing this weapon un-cloaks a yautja. Damage : 35 Fire : Fires weapon Alt-Fire : Charges weapon | Disc - Chakt-ra Slicing enemies in two, the disc provides unparalleled power to the skillful hunter. In the appropriate vision mode, the disc locks onto and tracks the nearest vision-specific target; otherwise, it travels in a straight line. Recalling the disc drains energy from the yautja's energy pool, especially when recalling the disc from a great distance. Using this weapon un-cloaks a yautja and it's tracking laser may be seen by enemies. Damage : 300 Fire : Throw Disc Alt-Fire : None | Net Gun - T'gou U'linja Perfect for capturing prey, the netgun fires eight self-driven, dlex, bolts attached to a net woven from Dath'mdar silk, that ensnares and pins prey down. Though, given time, claws; sharp teeth; and knifes can cut through the net. Damage : None Fire : Launch Net Alt-Fire : None | Energy Flechette - Kv'Vurj-de In ancient times, this low-powered, ripid-firing weapon was mounted on a yautja's right arm, just above the wristblades. It proved to be most effective when defending against multiple enemies at once, as it could emit several successive, high-resonance, photonic energy beams. However, it drained power reserves very quickly, and therefore, had to be used strategicly. Damage : 15 Fire : Fire Weapon Alt-Fire : None | Remote Bombs - Akrei-non These explosive devices provide a useful means of entrapping prey. They stick to most surfaces, but can also bounce occasionally. If they strike a living target they will detonate on impact. Switching weapons will also trigger detonation. Damage : 100 Fire : Throw Bomb Alt-Fire : Detonate Bomb
Equipment Bio-Mask - Hkv'n-koul The yautja bio-mask serves a wide range of purposes. It is used to regulate body temperature, to record, analyze, and play-back various audable sounds, and provides a Yautja warrior with a number of vision modes as well as zoom capabilty. Standard vision modes include; Thermal (for detecting humanoids), Electromagnetic (for detecting xenomorphs), and PredTech (for detecting yautja and illuminating dark areas). | Cloak Field Generator - Akra'tchu-ra Utilizing a compact, fusion-driven power source; the cloak field generator bends light rays around the yautja's body, rendering him/her invisable. This technology does not extend to xeonmorph sinces, however. They can detect a yautja regardless of cloaking. Warning : Water is known to short-out a cloaking field. Avoid rain and standing water whenever invisability is imparative. | Energy Sift - Kv'gkinr-de This device harnesses the electrostatic particles present in a planet's atmosphere, and converts their energy signature into a source of power compatable with yautja technology. Activating this cumbersome device recharges the yautja's energy pool, but will disable a cloaking shield and impare movement. | Medicomp - Dhi'zuhv-de Requiring a large amount of energy from the yautja's energy pool, the medicomp is used to quickly heal wounds aquired in battle. Activation of this device will disable a cloaking shield and impare movement. | Charge Emitter - Aw'gax-yei Mara'tj Using random-flux, electromagnetic pulses, the charge emitter allows a yautja to short-out primative electronic devices. In some circumstances, it can be used as a weapon - causing intense pain to un-armored prey. | Yautja Starship - Hv'ith'r-de The space craft used by the yautja to ferry hunter packs, and sometimes prey, between distant words. It is armed with three high-intesity plasma cannons, and is equiped with a hyperspace displacent drive capible of C5. | |
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